'Everything I would want to see and do and learn': Two weeks to explore culture and animation in Tokyo
The flight time alone鈥13 hours鈥攖ells you it鈥檚 a big trip, and maybe it鈥檚 even a once-in-a-lifetime opportunity. Factor in the jam-packed schedule of tea ceremonies, kabuki performances, Buddhist temples, anime museums and animation studios, and you start to understand just how impactful a study abroad program can be. Add one more thing: it鈥檚 capped off with a visit to Tokyo Disneyland. Now you see how Japan: Animation and Culture in Tokyo is a life-changing experience, and not just for animation majors.
Designed, researched and led by program directors Beth Novak, interim dean of the Honors Tutorial College, and Kate Raney, assistant professor and undergraduate coordinator for the School of Media Arts and Studies, the inaugural Japan: Animation and Culture in Tokyo study abroad program provided a variety of students immersive experiences in Japanese culture and animation.
鈥淲e had an interesting mix [of students],鈥 Novak said of the participants, who boast various years, majors and levels of animation knowledge. 鈥淏ut I think the majority of the students actually just had a love for Japanese culture and wanted to experience it. So we actually had quite a few first-time animators in the class.鈥
Courtney Rather's animation project
One of the youngest students on the trip, Courtney Rather, only just completed her first year of college before seizing the opportunity to go on this study away experience. The media arts and studies鈥攁nimation major heard about the program while touring OHIO; she said she was excited about it because she鈥檇 always wanted to travel to Japan.
鈥淥nce I became a freshman, I saw posters for it all around,鈥 Rather said. 鈥淪o I went ahead and applied. 鈥 For a minute there, I didn't think I was going to get in because I'm a freshman, I don't have a lot of animation experience [and] I've only really taken like these core classes.鈥 Much to her surprise, Rather was accepted.
Meanwhile, Tevy Toleman, a senior studying integrated media, pursued this trip as a means to get outside of her comfort zone. She found the program on the Office of Global Opportunities website.
鈥淚t was crazy how perfect [the trip] was. It's everything I would want to see and do and learn,鈥 Toleman said. 鈥淚 was like, 鈥業 have to do this before I graduate.鈥欌欌
George Boyadijan's animation project
For George Boyadijan, a senior studying games and animation with a minor in Japanese, the trip provided the opportunity to practice the language with native speakers and to see locations featured in the shows and games he has watched and played.
鈥淎nime is almost a culture; it鈥檚 got its own following, its own stylistic choices, its own characters and tropes,鈥 Boyadijan says. Raney added that while anime in the U.S. can sometimes be seen as specifically targeting a certain age group, in Japan, it can apply to any animated program.
Anime is the Japanese word used to describe any cartoon or animation, regardless of its place of origin. However, outside Japan, anime describes all animation originating and produced in Japan, according to the .
Raney noticed how often anime characters appeared during the trip. The characters were in advertisements, directions at shrines and at train stations. There was even a store and a , which featured the Nintendo character on its food and plates.
Such cultural exposure to character design was key for junior Mo Jeffries, who鈥檚 majoring in media arts and studies, minoring in art history and earning a Professional Deaf Resources Liaison Certificate.
鈥淚t鈥檚 very important to have a sense of different cultures and different people so that you can have a broad spectrum of characters [in your work],鈥 Jeffries said. 鈥淗aving a more in-depth exploration of other cultures helps broaden your own creative output.鈥
Mo Jeffries' animation project
During their cultural immersion in Japan, Novak and Raney asked students to complete discussion posts every few days, covering themes like neighborhood culture and traditional art. Following the trip, each student submitted a final animation project based on their individual experience.
Jeffries鈥 project focused on creating a character. With a love for racoons, she decided to develop her own version of the Japanese racoon dog, also known as a tanuki. Using frame-by-frame animation, Jeffries combined her visual diary of three-second videos filmed during the trip with the tanuki animations.
鈥淵ou see them bowing with a kimono, or you see them in kind of a samurai outfit in front of the palace gate, you see them in the museum,鈥 she says. 鈥淭hey go through a couple different spots, just kind of existing in the scene.鈥
The trip was filled with a variety of experiences, including visits to the , the and immersive art museum . Raney said the brought her immense joy, even though it was small.
鈥淭he thing that was so sweet to me about [the Suginami Animation Museum] is, there was a room where [our students] could do animation, like hand-drawn animation,鈥 she said. 鈥淭hey showed you the process, and you have the materials 鈥 just seeing our students sitting in the room and drawing, it was like, 鈥極h, I love this!鈥 It was so sweet, and so there were just a ton of great experiences.鈥
Many of the students spoke about how much gratitude they held for this experience abroad, each citing different favorite memories from the trip.
鈥淚f you're thinking about traveling, just go ahead and apply for it,鈥 Rather said. 鈥淚 almost didn鈥檛, and I would have missed going to Japan.鈥
Novak and Raney plan to host the Japan: Animation and Culture in Tokyo trip biannually, with the next experience scheduled for summer 2025.